VAE Encode (for Inpainting)
latent/inpaint
VAEEncodeForInpaintExample
JSON Example
{
"class_type": "VAEEncodeForInpaint",
"inputs": {
"pixels": [
"node_id",
0
],
"vae": [
"node_id",
0
],
"mask": [
"node_id",
0
],
"grow_mask_by": 6
}
}This example shows required inputs only. Connection values like ["node_id", 0] should reference actual node IDs from your workflow.
Inputs
| Name | Type | Status | Constraints | Default |
|---|---|---|---|---|
pixels | IMAGE | required | - | - |
vae | VAE | required | - | - |
mask | MASK | required | - | - |
grow_mask_by | INT | required | min: 0, max: 64, step: 1 | 6 |
Outputs
| Index | Name | Type | Is List | Connection Reference |
|---|---|---|---|---|
0 | LATENT | LATENT | No | ["{node_id}", 0] |
How to connect to these outputs
To connect another node's input to an output from this node, use the connection reference format:
["node_id", output_index]Where node_id is the ID of this VAEEncodeForInpaint node in your workflow, and output_index is the index from the table above.
Example
If this node has ID "5" in your workflow:
LATENT (LATENT):["5", 0]
Was this page helpful?