Recraft Text to Vector
api node/image/Recraft
RecraftTextToVectorNodeGenerates SVG synchronously based on prompt and resolution.
Example
JSON Example
{
"class_type": "RecraftTextToVectorNode",
"inputs": {
"prompt": "",
"substyle": null,
"size": "1024x1024",
"n": 1,
"seed": 0
}
}This example shows required inputs only. Connection values like ["node_id", 0] should reference actual node IDs from your workflow.
Inputs
| Name | Type | Status | Constraints | Default |
|---|---|---|---|---|
prompt? | STRING | required | - | "" |
substyle | COMBO | required | - | - |
size? | COMBO | required | - | "1024x1024" |
n? | INT | required | min: 1, max: 6 | 1 |
seed? | INT | required | min: 0, max: 1.84e+19 | 0 |
negative_prompt? | STRING | optional | - | "" |
recraft_controls? | RECRAFT_CONTROLS | optional | - | - |
Outputs
| Index | Name | Type | Is List | Connection Reference |
|---|---|---|---|---|
0 | SVG | SVG | No | ["{node_id}", 0] |
How to connect to these outputs
To connect another node's input to an output from this node, use the connection reference format:
["node_id", output_index]Where node_id is the ID of this RecraftTextToVectorNode node in your workflow, and output_index is the index from the table above.
Example
If this node has ID "5" in your workflow:
SVG (SVG):["5", 0]
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